WILW: Stardew Valley


Ries bought me Stardew Valley last year. “It’s a farming game. I think you’ll really like it.”

I pushed him off for a solid year. I grew up on a farm. Farms are a lot of work, and I didn’t have any interest in playing a game about farming. But I entertained him and tried it out after burning about 100 hours on Super Mario Odyssey.

Let’s say if Ries recommends something to me, there’s a 9.5/10 chance I’m going to like it. I don’t know why I fight him anymore.


I ended up playing over 100 hours of Stardew Valley in the month following resigning from my job  (mostly by playing the handheld Switch with a toddler sleeping on me,) and I’m sure that it is responsible for my sanity returning to my mind.

The game is very calming mostly due to it’s rhythmic repetition, the predictability that is severely lacking in our lives at the moment, and the lack of needing to execute any button pressing quickly.


At this point, I’ve achieved most of what I can do—which does not include fishing—so I’m not sure I’ll be playing much longer, but Stardew Valley will always hold a special place in my heart.


The only thing left on my to-do list is to marry my character to the love of her life, Elliott, a moody writer who lives by the sea. (What guys? I HAVE A TYPE.)